nibbler wrote:Thanks again to you otoy/octane people to manage the support of Cinema 4d R20!
For me its not transparent, why they (MAXON) changed the plugin architecture structure – the "old" PLUGIN insertion workaround (on mac) worked very well.
My understanding, (I forget where I read this a few months ago, unfortunately), is that the old plugin architecture(s) was very, "wild west," letting developers implement their tools with few restrictions or standards. This is great for making plugins easier and faster to develop, but it's also makes it much more likely that the plugins will have conflicts with other elements and/or will break when there's an app update. So basically it's a trade-off between broader, faster third party development, and a more stable, reliable tool set as the core app continues to change and grow. I'm not surprised, as we've seen C4D go from the feisty, upstart, underdog scrambling for market share, to one of the main players in professional 3D production.
https://developers.maxon.net/?p=3157