Hi,
I made a simple scene to illustrate my question:
I made a sphere, put a glass material on it. Beneath it is a plane, which acts as a shadow catcher. Now I would like to reflect the real color of the shadow catcher (which in this case is a simple green) in the sphere. But all I can see are some strange reflections from the HDRI that lights the scene. Anyone knows what to do?
Best, Oblivion