Hi!
I know this has been asked before but the response I read was a little confusing and after trying what was suggested it didn't seem to work for me so I thought I'd raise the topic again.
I have created a load of VDB clouds in Houdini and I want to use them to wrap a load of them around a sphere in C4D for clouds as viewed from space.
So basically I want to clone my clouds around a sphere but I would really like to instance them with Octane Scatter. I tried throwing a VDB into Scatter and chose my sphere as the surface but nothing gets rendered by Scatter. I think I can do this with C4D's cloner but Scatter is so much faster with it instancing on the GPU.
Is it just that it isn't implemented or is there a technical reason why VDB's wouldn't work with instancing (or am I just doing something wrong)?
Thanks
Kraig.