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baking triplanar
Posted: Fri Jan 19, 2018 7:16 pm
by crackfox
hi,
is there a way to bake triplanar node and use it in the displacement slot?
Re: baking triplanar
Posted: Sat Jan 20, 2018 9:11 am
by bepeg4d
Hi crackfox,
assuming that the mesh with triplanar node has proper unfolded uvs, you need to use the triplanar in diffuse, then use a baking camera:
and use the resulting texture in displacement, the cube in the back is the triplanar baked cube:
ciao beppe
Re: baking triplanar
Posted: Sat Jan 20, 2018 5:07 pm
by crackfox
thank you beppe,
i was hoping to have the texture baked without doing uv´s.
no biggie.
cheers.