Hello everyone, I had a problem with the normal map, it is inverted when applied, if the uv is done with mirroring. In a standalone version it works exactly the same. Here is an example of how a normal map should work:
And an example of how she works in octane:
This is how the model uv looks:
Help please solve this problem. Thank you for attention.
1. Operating System (Windows 10)
2. Graphics Card(s) model (gtx 1060 6gb)
3. RAM Capacity (32 GB)
4. Nvidia driver version (388.43)
5. OctaneRender Standalone version, if installed (OctaneRender 3.07)
6. OctaneRender plugin version (Octane render for Cinema 4D 3.07 - R2)
7. Host application version, including build number if available (Cinema 4D R17.055)