Hello,
I rendered out some passes and noticed some bugs.
1. When Motion vector is activated motion blur still remains on layer masks. It should be turned off on all passes when you render motion vectors pass, right?
2. Tried to make substitute with ObjectID pass but in my scene in frame 38 all objcets change id colour.
Tracked source of problem, it is Displacement on material applied to boole object.
Boole is sphere without cylinder which "eats" sphere until it disappear and in that moment obj id changes color.
When I remove displacement problem is not present, but if I disable boole problem also disappears so its combination of those two.
Also noticed that objects are different size/position when disable/enable motion blur (case when motion vector pass is activated), not sure is this a bug or it just works that way.
Its the same if Shutter alignment is After, so I guess its solved.
Scene is included, just render those two frames and check Layer/single pass to see problems.
Windows 10 Pro, 64-bit
GTX 1080Ti + 3x780Ti
RAM 32GB
Driver 385.41
C4D R18.057 and Octane 3.07.0 Test3a and 3.06.2 also