BUG - ray epsilon values mismatch with standalone

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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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BUG - ray epsilon values mismatch with standalone

Postby toto79 » Mon Aug 21, 2017 6:35 pm

toto79 Mon Aug 21, 2017 6:35 pm
The C4D ray epsilon value can only go to 0.1 ma, this is not an issue most of the time but I have been
Working on some really big scene files with miles in scale and I wish I was able to go to a higher value like can be done in the standalone version.

The version info is in my signature, the standalone version is 3.06.2.
WIN 10 64bit | Asus X99 Delux USB 3.1 | i7-5830K 3.5 Ghz | 32 GB RAM |1200 W PSU | 512 GB SSD |
2 x PNY - GTX 980 TI
1 x PNY - GTX 1070
C4D 17.55 | Octane 3.06.2 | GeForce Driver 378.49
toto79
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