by Brezaling » Mon Aug 21, 2017 12:34 pm
Brezaling
Mon Aug 21, 2017 12:34 pm
I've got a plane that's deforming and a vertex map is generated based on height of the deformation.
I want to use the generated vertex map as the Amount texture in an Octane Mix tag to mask tow materials.
Is it possible?
Seems to work with animation in the IPR but when endering to picture viewer it looks like the vertex animation isn't updating.
I added force update to picture viewer object tag, also tried update all geo in settings but doesn't seem to update when rendering to picture viewer. Do i need to keyframe something to trick it?
Octane for Cinema 4D
2x nVidia Geforce 980Ti, 32GB RAM, Windows 10