[Voroni Fracture] Texturing issue on fractured object

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[Voroni Fracture] Texturing issue on fractured object

Postby stefanmathez » Sat Aug 19, 2017 5:14 pm

stefanmathez Sat Aug 19, 2017 5:14 pm
Hi guys,

I can't seem to be able to texture this object as "one single element" when I have it inside a Voronoi Fracture.

I'm trying to 'collapse' the building using Voronoi and everything works exactly as intended, but I can't keep the texture as if it wasn't inside a Voronoi. It seems Octane is seeing it as multiple single objects. I tried to switch around all the various Projection and Transform parameters in the node, but still can't achieve what I want, which is the building to look as before it is parented to the Voronoi.

Any suggestions / work-around would be of great help.

Thanks in advance,
S
Attachments
Vo-Tex.jpg
test
stefanmathez
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Re: [Voroni Fracture] Texturing issue on fractured object

Postby bepeg4d » Mon Aug 21, 2017 11:11 am

bepeg4d Mon Aug 21, 2017 11:11 am
Hi stefanmathez,
it seems to work correctly if the octane material is applied on the top deformer:
IMG_0551.jpeg

ciao beppe
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Re: [Voroni Fracture] Texturing issue on fractured object

Postby stefanmathez » Mon Aug 21, 2017 12:09 pm

stefanmathez Mon Aug 21, 2017 12:09 pm
Hi Beppe,

Appreciate your help, thanks to your confirmation of it working, I actually re-built the Material and got it to work.

The problem was one of the Texture Projection Node was hidden behind/under a duplicate node in the Node Editor and I was tweaking an inactive node. :?

Thanks again,

S
Attachments
Vo-Tex-Fix.jpg
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