ChrisAngelius wrote:jeremyshin wrote:Thank you Beppe ~
Yes I noticed this by myself meanwhile. haha.
By the way, when I render the beauty inside the render passes settings (render beauty selection), the beauty is not tonemapped.
But anyway I found my workflow. Those informations are not easy to find and understand in the documentation, neither in Dobromir Dyankov's tutorials.
Thank for your patience guys !
Jeremy
Hey Jeremy,
Could you explain how you're setting it up? I've had the same issues where the documentation does not adequately explain the linear workflow for comp, and like you said Linear appears multiple times throughout the settings, and changing everything to linear means my comp builds don't match my beauty and renders don't match the IPR.
If you want you render to appear as in your Live Viewer and if you are using post effect and cameraimager settings you should set :
Render Buffer type =
Float (Tonemapped) [Tonemapped actually means cameraimager...]
In your Cameraimager settings : set
response to LINEAR and
gamma to 2.2If you use
render passes, set everything to LINEAR in the render passes settings
Also
save your beauty by the native c4d SAVE area as EXR 32bits. Don't select the "save beauty" option in render passes tab, it won't render with the cameraimager effects.
If you do so, you can work
in AE / 32bpc linearized comp with your beauty and passes. Everything will look like your Live viewer.
Jeremy