fading transparency on reflective floor

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fading transparency on reflective floor

Postby mitchino » Wed Jul 26, 2017 7:45 pm

mitchino Wed Jul 26, 2017 7:45 pm
Can anyone help me with a small problem I'm struggling with?

I created a reflective floor and have an object standing on it. I want to use a circular black to white gradient in the opacity channel to fade the floor and reflection away at the edges.

Can't seem to get it working. Any help gratefully received!
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Re: fading transparency on reflective floor

Postby niestudio » Sun Jul 30, 2017 3:45 pm

niestudio Sun Jul 30, 2017 3:45 pm
Hi Mitchino,
Not sure what all you've tried, but you should be able to accomplish this with an image texture or a c4d gradient texture.
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Re: fading transparency on reflective floor

Postby bepeg4d » Mon Jul 31, 2017 7:32 am

bepeg4d Mon Jul 31, 2017 7:32 am
Hi mitchino,
probably an issue with projection, firstly plug the texture in diffuse before using it in opacity, it should be more easy to visualize.
As niestudio pointed out, you can use a texture or a gradient shader, but please, avoid to use the c4d Gradient shader, and prefer the Octane Gradient shader instead. It does not need to be baked, and there is a Radial shortcut that creates all the necessary nodes, just correct the projection:
IMG_0432.jpeg

ciao beppe
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Re: fading transparency on reflective floor

Postby coilbook » Tue Aug 22, 2017 8:52 pm

coilbook Tue Aug 22, 2017 8:52 pm
bepeg4d wrote:Hi mitchino,
probably an issue with projection, firstly plug the texture in diffuse before using it in opacity, it should be more easy to visualize.
As niestudio pointed out, you can use a texture or a gradient shader, but please, avoid to use the c4d Gradient shader, and prefer the Octane Gradient shader instead. It does not need to be baked, and there is a Radial shortcut that creates all the necessary nodes, just correct the projection:
IMG_0432.jpeg

ciao beppe

hi how can you do this in 3ds max
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