Displacement at higher resolution

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Displacement at higher resolution

Postby jmd » Sat Jun 24, 2017 10:44 pm

jmd Sat Jun 24, 2017 10:44 pm
As @fatrobotsneedlove suggest, I am re-posting here. I want to render 8k wallpapers an I am using 8k c4d shaders in my noise nodes and the way displacement is done gives very very bad results like stairs effects. I tried to use recently introduced filters but that doesn't help. It's removing details which is the expected way for this to work. I attached the c4d file. Cheers
Last edited by jmd on Sun Jun 25, 2017 12:49 am, edited 1 time in total.
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Re: Displacement at higher resolution

Postby aoktar » Sat Jun 24, 2017 11:13 pm

aoktar Sat Jun 24, 2017 11:13 pm
8k texture without tiling is not enough for giving the detailed results on 8k closeups. Octane displacement is using voxels so you see stairs. Why don't you use a tilable image rather than a c4d noise + blur effect in displacement? Combination of both is causing to spend a lot of prerendering in cpu for preparation of displacement image.
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Re: Displacement at higher resolution

Postby jmd » Sun Jun 25, 2017 12:49 am

jmd Sun Jun 25, 2017 12:49 am
I would ideally use noise because it's pretty flexible and already in the 3d package I'm using. Using a tillable texture is the only way for now, I wonder how much are you guys working on a more optimized solution? Thanks for the answer.
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Re: Displacement at higher resolution

Postby RahiSan » Tue Jun 27, 2017 5:38 am

RahiSan Tue Jun 27, 2017 5:38 am
Maybe a stupid question, but did you check if your octane/c4d shader conversion is also set to 8k?
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