I've got a really big exterior scene with a lot of bushes, flowers, a lot of 3d tiling roof, and few objects with displacement, and the amount of triangles estimated by Liveviewer is around 34-36 million.
With this level of scene I've no problem and the render goes right to the end.
If I try to add to the scene another big element (a tree with around 1 or 2 million of polygons) I've got a render failure.
My sensation is to have no reach the phisical limit of the triangle amount (that I know to be around 90 million, correct?) but quite that to insert single objects with a large amount of poly can cause render failure in these hudge scene.
So I ask your opinion Aoktar (or anyone else that have an opinion about).
Obviously I can send the complete scene by Wetrasfer if you need.
Also minor datails (if useful):
- very few objects with displacement active
- out-of-core option activated but not used a lot
- 3.03.3 R1
Thanks a lot.
Luca