It's been a while since the last exporter update, but here it is The changes since version 0.10 are:
- fixed a bug that breaks the camera export if the camera is located at (0,0,0)
- added export of film offset of camera
- the camera up vector is now kept as straight up as possible, which should simplify the navigation in Octane while using exported camera data
- the export dialog is now non-modal, i.e. you can continue using C4D while the dialog is open and dock it wherever you want
- merged export dialog with animation export dialog
- shrunk extent of export dialog
- moved Octane banner and version to new about dialog
- fixed a bug in the failure count during animation export: it gets now reset to 0 as soon as a frame has been rendered correctly
- added some thresholds after an animation frame has been rendered, to cope better with file system delays
Originally I was also planning to add an automatic "Octane-kill" if the Octane process has been living a lot longer than for the previous frame(s). In the end, I think I found the problems in Octane that caused those issues and there will be an Octane update soon. -> I didn't add the automatic "kill".
EDIT: I have updated the plugin to version 0.11b. This should fix the incorrect up-vector calculation, reported by Bepeg4d.
EDIT2: Sorry for the hassle, but I found two more issues in the camera export and fixed those. Please update to version 0.11c.
These are the PC builds of the plugin:
CINEMA 4D R9.6 (32/64bit):
CINEMA 4D R10.1 - 11.0 (32/64bit):
CINEMA 4D R11.5 (32/64bit):
CINEMA 4D R12.0 (32/64bit):
These are the Mac builds of the plugin:
CINEMA 4D R9.6 (32bit):
CINEMA 4D R10.1 - 10.5 (32bit):
CINEMA 4D R11.0 (32/64bit):
CINEMA 4D R11.5 (32/64bit):
CINEMA 4D R12.0 (32/64bit):
Happy rendering,
Marcus