Rickky wrote:Can you elaborate more ? Which exporter do you use and can you show us some result ?
Thanks in advance
Sorry I just noticed this thread was talking about C4D. I'm using Lightwave, but I don't imagine it should make much difference. I use the Octane (sRGB) exporter. plug maps into a glossy, all at 2.2 except the roughness which I set to 1. For non metals, i use in index of 1 and it should look right. For metals, I tweak the index way up. If I have a mix of both, I use two glossy nodes with different indexes, and mix them using either a high contrast version of the specular, or export a metalness map (after adding it to the project obfioulsy) and use that to mix. Results are shown here between quixel and Octane IPR.
And something I textured in Quixel, rendered this way in Octane.