Hi,
I try to render a quick walkcycle in octane, lit-up by two blackbody emissons.
If I understood correctly, I have to save the ocs first from C4D, open it in octane, set up the shadertree, apply the emission nodes by hand - and click on save to overwrite the ocs.
Once back in Cinema4D, I just have to click on render animation.
But at this point I always get a Visual C++ Runtime error in nodegraph.cpp Line: 245
The ocs file seems fine, shows me the correct setup & render when directly opened through octane,
so I´m looking for an answer why it failes when accessed through the C4D plugin?
thanks in advance!