Setup a super simple scene with a plane, sphere, and camera. Animated the camera over 40 frames orbiting the sphere. Left with default textures.
From the export plugin I set up what I need for output and such, hit render and in octane create new textures and apply them. Save the .ocs as a new file and quit.
Then back in C4D I hit "render animation" on the plugin but get a error:
"Mesh node for 'test2' no useable" ( test2 is the new .ocs file I created ).
Any ideas?