lights dont seem to work

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lights dont seem to work

Postby ArcaneParadigm » Wed Oct 08, 2014 12:40 am

ArcaneParadigm Wed Oct 08, 2014 12:40 am
light1.png
with area light at 3206.867 power barely doing anything
I add just a octane area light and it does nothing
add a daylight obj and turn power down - area light works in simple scene

In this scene it only vaguely works no matter how much i turn up power or make the area light big it only affects the specular everything else stays black / power of 3200 on the area light thats ridiculous and its not really doing anything

when I turn up daylight everything brightens

what am i doing wrong ?

Also changing the time on the sun doesnt really seem to logically effect where the sun is or add shadows - do I have to add shadows turned on in light or does Octane suppose to add shadows on all lights no matter what ??
Attachments
light2_p5.png
changed daylight to power of 5
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Re: lights dont seem to work

Postby ArcaneParadigm » Wed Oct 08, 2014 12:55 am

ArcaneParadigm Wed Oct 08, 2014 12:55 am
the only way i can get anything is
turn blackbody to texture
and turn power up to 10,000 - the image should be completly white blasted out
Attachments
light path 100000.jpg
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Re: lights dont seem to work

Postby ArcaneParadigm » Wed Oct 08, 2014 12:56 am

ArcaneParadigm Wed Oct 08, 2014 12:56 am
that yellow square on first picture is the arealight - its huge and the power is over 3000
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Re: lights dont seem to work

Postby FooZe » Wed Oct 08, 2014 4:05 am

FooZe Wed Oct 08, 2014 4:05 am
Check the back side of the plane, is it emitting out of there? (ie: plane is facing the wrong way).
It also might be a scale problem (large scales require large power values)
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Re: lights dont seem to work

Postby ArcaneParadigm » Wed Oct 08, 2014 4:13 am

ArcaneParadigm Wed Oct 08, 2014 4:13 am
I've tried to rotate plane its got the blue arrow in direction of stuff

I scaled it from what it was to massive no difference
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Re: lights dont seem to work

Postby ArcaneParadigm » Wed Oct 08, 2014 4:14 am

ArcaneParadigm Wed Oct 08, 2014 4:14 am
all the objects even have object tags
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Re: lights dont seem to work

Postby FooZe » Wed Oct 08, 2014 4:17 am

FooZe Wed Oct 08, 2014 4:17 am
Does increasing the power on the planes emitter to max (1,000,000), and setting the efficiency_or_texture to white make any difference?
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Re: lights dont seem to work

Postby ArcaneParadigm » Wed Oct 08, 2014 4:19 am

ArcaneParadigm Wed Oct 08, 2014 4:19 am
they are already white
if i set to black all light goes away
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Re: lights dont seem to work

Postby FooZe » Wed Oct 08, 2014 4:23 am

FooZe Wed Oct 08, 2014 4:23 am
What kernel are you using and what are the depth's set in the kernel?
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Re: lights dont seem to work

Postby ArcaneParadigm » Wed Oct 08, 2014 5:03 am

ArcaneParadigm Wed Oct 08, 2014 5:03 am
I tried to attach zip to th elast post but doesnt seem to work

tried direct light and pathtracing

depth of 16 on diff and spec everything pretty much default doesnt matter what kernel


can i send u a file to look at or is the zip working I tried ot attach ?
Attachments
crystalworld3Octane 2.zip
(1.39 MiB) Downloaded 119 times
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