UV Transform not working properly?

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UV Transform not working properly?

Postby rodross » Tue Oct 07, 2014 1:46 pm

rodross Tue Oct 07, 2014 1:46 pm
The rotation.x does not seem to be responding in any way, limiting the ability to control texture maps.
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Last edited by rodross on Tue Oct 07, 2014 2:26 pm, edited 1 time in total.
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Re: UV Transform not working properly?

Postby aoktar » Tue Oct 07, 2014 2:15 pm

aoktar Tue Oct 07, 2014 2:15 pm
it's not POSITON, rotateX.

T.X, T.Y, T.Z = transform x,y,z
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Re: UV Transform not working properly?

Postby rodross » Tue Oct 07, 2014 2:26 pm

rodross Tue Oct 07, 2014 2:26 pm
Yea, sorry, I meant rotation. Why wouldn't the rot.x work? Transform.x does what I need, but why would only the z work on rotation, and the z doesn't work on transform.
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Re: UV Transform not working properly?

Postby aoktar » Tue Oct 07, 2014 2:27 pm

aoktar Tue Oct 07, 2014 2:27 pm
rodross wrote:Yea, sorry, I meant rotation. Why wouldn't the rot.x work? Transform.x does what I need, but why would the only the z work on rotation, and the z doesn't work on transform.


Because default projection is UV. You should try other projection types.
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Re: UV Transform not working properly?

Postby rodross » Tue Oct 07, 2014 2:55 pm

rodross Tue Oct 07, 2014 2:55 pm
Ok, so basically use projection rotation.xyz instead, that seems to work on all axis, depending on projection. I still don't get why only one single axis would work in UV transform rotation, but ok, I just won't use it.
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