BUG: Polygon Limitation to 19.200.000

Forums: BUG: Polygon Limitation to 19.200.000
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BUG: Polygon Limitation to 19.200.000

Postby Effekt-Etage » Tue Oct 07, 2014 8:43 am

Effekt-Etage Tue Oct 07, 2014 8:43 am
Hello there

i have found out that there is a polygon limitation around 19,2 mio polygons ( 19200000 ).
higher number of polyongs are not rendered.
Please dont question the polygon amount. it is needed in our scene.

some infos:
-GPU: Titan / 6 gb Vram.
- The scene with the 19,2 mio polygons takes 3,5 gbyte vram in the gpu.
so there is still more place avable. the card is not full.
-i didnt use another card with less ram. titan only.
-win7
-octane 2.06
-c4d r15

Error Message:
CUDA error 1 on device 0: One or more of the parameters passed were not within an acceptable range of values.
-> failed to bind texture to device memory (data5)
device 0: failed to bind data texture 4 of context 0
<<< Render Failure >>>

so there must be a limit.

Testfile:
i ve attached a scene file.
1. Open it
2. render it.
3. it should not render as mentioned above, if it renders, increase the cube subdivisions slightly.

can anyone check this? i would like to know if this is cuda. octane or octane bridge related ?

kind regards
Attachments
octanebreaker.zip
(61.58 KiB) Downloaded 144 times
Last edited by Effekt-Etage on Tue Oct 07, 2014 8:49 am, edited 1 time in total.
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Re: BUG: Polygon Limitation to 19.200.000

Postby Effekt-Etage » Tue Oct 07, 2014 8:46 am

Effekt-Etage Tue Oct 07, 2014 8:46 am
can anyone see the attachement? cause i cant
ah ok, i had to upload it as a zip file.
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Re: BUG: Polygon Limitation to 19.200.000

Postby aoktar » Tue Oct 07, 2014 9:03 am

aoktar Tue Oct 07, 2014 9:03 am
Hi,
sorry BUT this is not BUG! 2.0 has a limitation about 19 millions as far as know
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Re: BUG: Polygon Limitation to 19.200.000

Postby Effekt-Etage » Tue Oct 07, 2014 9:10 am

Effekt-Etage Tue Oct 07, 2014 9:10 am
what a shame :cry:

thanks for your quick respond
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Re: BUG: Polygon Limitation to 19.200.000

Postby Daniel Ahrens » Tue Oct 07, 2014 10:17 am

Daniel Ahrens Tue Oct 07, 2014 10:17 am
aoktar wrote:Hi,
sorry BUT this is not BUG! 2.0 has a limitation about 19 millions as far as know


Hey Aoktar,

Do you know why they made this limitation? During my last project I believe I used about 25 Million polygons with an older version of Octane. 1.x Or has it always been this way?
So why the limitation now?
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Re: BUG: Polygon Limitation to 19.200.000

Postby aoktar » Tue Oct 07, 2014 10:24 am

aoktar Tue Oct 07, 2014 10:24 am
Daniel Ahrens wrote:
aoktar wrote:Hi,
sorry BUT this is not BUG! 2.0 has a limitation about 19 millions as far as know


Hey Aoktar,

Do you know why they made this limitation? During my last project I believe I used about 25 Million polygons with an older version of Octane. 1.x Or has it always been this way?
So why the limitation now?


Hi,
Yes that was. I'm not sure why it happened. Maybe new codes consumes more space or ..... Who knows? Let's to allow that they finish all big features. They may revise some parts. This is a long run. Keeping the fame of fastest render, this is not so easy!
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Re: BUG: Polygon Limitation to 19.200.000

Postby Daniel Ahrens » Tue Oct 07, 2014 11:13 am

Daniel Ahrens Tue Oct 07, 2014 11:13 am
I see, thanks for the info. Also I agree, let's keep Octane awesome!
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