Hello there
i have found out that there is a polygon limitation around 19,2 mio polygons ( 19200000 ).
higher number of polyongs are not rendered.
Please dont question the polygon amount. it is needed in our scene.
some infos:
-GPU: Titan / 6 gb Vram.
- The scene with the 19,2 mio polygons takes 3,5 gbyte vram in the gpu.
so there is still more place avable. the card is not full.
-i didnt use another card with less ram. titan only.
-win7
-octane 2.06
-c4d r15
Error Message:
CUDA error 1 on device 0: One or more of the parameters passed were not within an acceptable range of values.
-> failed to bind texture to device memory (data5)
device 0: failed to bind data texture 4 of context 0
<<< Render Failure >>>
so there must be a limit.
Testfile:
i ve attached a scene file.
1. Open it
2. render it.
3. it should not render as mentioned above, if it renders, increase the cube subdivisions slightly.
can anyone check this? i would like to know if this is cuda. octane or octane bridge related ?
kind regards