Hi All,
I'm trying to do a camera animation with an HDRI on a sky object but when the camera moves the HDRI BG moves weirdly because it is an infinite object (when I dolly the camera the BG doesn't move but if I tilt it moves too much)
Is there a way of using a sphere that is only slightly bigger than my environment so the HDRI background moves correctly? With just a little parralax?
Cheers!
Poke