I cannot figure out how to export materials and lights from C4D to Octane.
Where are they? Is this a limitation of using C4D with Octane?
Thanks,
Rob
Moderator: aoktar
ozmo3d wrote:I cannot figure out how to export materials and lights from C4D to Octane.
Where are they? Is this a limitation of using C4D with Octane?
Thanks,
Rob
ozmo3d wrote:Is all this info documented anywhere?
I really don't think I would have bought a license just yet if I had realized the limitations to this extent
Unless I'm missing something, the videos within the video section of this site certainly don't portray these limitations.
I guess I should have played with the demo a little more. That will teach me
abstrax wrote:Lights are not exported yet. I will add this in the next release planned for this weekend. As Octane supports only area lights only area lights will be exported. And because OBJ/MTL doesn't support lights, area lights will be exported as normal objects with their own special material. You will then have to change the material to an emissive material in Octane.
[gk] wrote:This is easy to implement into the render plugins for octane as well.
User makes his lights the places he wants and the exporter handles emitter generation as well as export.
colorlabs wrote:abstrax wrote:Lights are not exported yet. I will add this in the next release planned for this weekend. As Octane supports only area lights only area lights will be exported. And because OBJ/MTL doesn't support lights, area lights will be exported as normal objects with their own special material. You will then have to change the material to an emissive material in Octane.
FYI, the Maxwell Render plugin for C4D exports omni lights as spheres with an emissive texture. (I never got it to work though, they would just show up as black balls messing up my shadowsJust an idea.
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