Animation with octane plugin for C4D?

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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Animation with octane plugin for C4D?

Postby buzby » Wed May 01, 2013 8:58 pm

buzby Wed May 01, 2013 8:58 pm
Aoktar,

Sorry if this has been covered but is there live animation in C4D in the Octane render window? I saw it in worked in the plugin for Max but not for C4D.
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Re: Animation with octane plugin for C4D?

Postby aoktar » Wed May 01, 2013 9:29 pm

aoktar Wed May 01, 2013 9:29 pm
buzby wrote:Aoktar,

Sorry if this has been covered but is there live animation in C4D in the Octane render window? I saw it in worked in the plugin for Max but not for C4D.

Are you meaning real time geometry updates? Any update on camera/lights/env./materials naturally changes on live view, also while playing. Geometry updates has some problem with sync objects. Only polygon meshes works nicely
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Re: Animation with octane plugin for C4D?

Postby buzby » Sat May 04, 2013 11:59 pm

buzby Sat May 04, 2013 11:59 pm
aoktar wrote:
buzby wrote:Aoktar,

Sorry if this has been covered but is there live animation in C4D in the Octane render window? I saw it in worked in the plugin for Max but not for C4D.

Are you meaning real time geometry updates? Any update on camera/lights/env./materials naturally changes on live view, also while playing. Geometry updates has some problem with sync objects. Only polygon meshes works nicely


I meant like this
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Re: Animation with octane plugin for C4D?

Postby aoktar » Sun May 05, 2013 1:59 pm

aoktar Sun May 05, 2013 1:59 pm
yes if you try you can see, but has sync problems some type objects. Each program has different concept. Main problem to idendificate objects, i'm going to bring a new method

Edit: Finally i have changed system completely with most stabile updater

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