Ayertosco wrote:Solidworks but is solid modelling and it needs some workaround to adjust its models to the need of Octane for example. But as far as i know, having used Modo, C4D, Silo, Cinema, Maya, MOI and a little bit of 3D sudio...Solidworks its my personal faster way to model. Than of course..speaking about meshes and poly, C4D but i think it's more about workflow and personal way of thinking than modelling tools or layout. I know of people that are really really fast with Maya and cannot simply understand others workflow even if they are simple (as C4D)
I've actually learned c4d while doing a fairly huge landscape after testing most of the apps just because it looks so user friendly, took me a month to learn it and built a big model from autocad blueprints (for a landscape architecture contest).. discovered I can import autocad drawings and coreldraw drawings and export back to vectors.. that's just flexible.. so I was pretty pleased with the learning curve.
Also I use archicad, which is just perfect for architecture and it's an excellent architect tool, but it's not very flexible for other stuff, that's why you can import c4d objects inside it - actually that's where I decided to start using cinema more, and used artlantis for rendering - it's like octane only nowhere close to it visual..
Still Archicad has some pretty nice drawing tools, I'd like to see some more like that in other tools, it's like using autocad and modeling it in 3d in the same time, and it took just a 4 day seminar to learn it, that is pretty cool, c4d's drawing tools seem pretty basic compared to that - or I just didn't learn how to use them
anyway
used sketchup a few times, it just looks so fast and simple, and 3dwarehouse is a nice asset, but no organic modeling on that, still I recommend it to anyone wanting to start out..
also tried blender.. didn't get too much, took me 10 minutes to learn how to move around - that's a lot
tried 3dmax, I just hate it for some reason, I tried learning it several times, it just doesn't appeal to me like cinema did, I mean everyone uses it like there's nothing else around, and has the hugest user base, but it's just so uninspiring to use - to me anyway, I know people switching from 3dmax to c4d.. I'd like to go there just because of the huge user base and all those plugins.. but seems like they didn't change a lot from version 6.0 to version 2010
tried solidworks, installed it but couldn't get my head around it.. can you make like physical properties like weight and strenght of an object to determine whether a construction will break and stuff like that? That sounded quite appealing.. maybe I'll give it another go and see how that works..
Well if I can import stuff into cinema from solidworks that wouldn't be a big workaround. I'm definetly keeping c4d.. main area of interest is archvis (landscape design and interiors) and some prototyping..
Liked the hair module a lot for its ability to do beatifull grass - only it's such a pain in the ass when I can't use it on a big model since it eats up a lot of everything.
also trying to play around with zbrush, it's great but I need time to learn it..
anyway so if someone uses archicad and c4d and sketchup and has experience in that what else might one suggest