Stereoscopic Camera

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Stereoscopic Camera

Postby AndreaMannori » Tue Dec 18, 2012 9:46 am

AndreaMannori Tue Dec 18, 2012 9:46 am
Hi all,
I'm trying to render out a 3d stereoscopic camera... My problem is that the 1st channel is rendered right, the 2nd channel equals the right one. I tried many configurations of the render setup and the camera viewport, including stereoscopic parameters and channels too... no succes, can you please explain me how to let Octane read the right camera-channel?
Thank you in advance.
Andrea Mannori

win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
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Re: Stereoscopic Camera

Postby emer_pl » Tue Dec 18, 2012 10:58 am

emer_pl Tue Dec 18, 2012 10:58 am
Hi,

you may wanna try this 3d camera rig:

http://www.svoigt.net/userupload/downlo ... gt_net.zip

probably stereo camera is only usable with internal c4d render engines.

Later on, mate.
OSX 10.9.2/C4D R15/2.05.0 GTX Titan/GTX780Ti/780TI/780TI
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Re: Stereoscopic Camera

Postby AndreaMannori » Tue Dec 18, 2012 11:24 am

AndreaMannori Tue Dec 18, 2012 11:24 am
Hi, thank you for the suggestion. Stupid me, I didn't think about using the SVoigt rig... I bought it since R12 when there was no stereoscopic camera support in c4d... so I forgot to have it! I will try it asap and then I will give you a feedback. Anyway I hope to see an Octane fix very soon, it would be really useful! Bye
Andrea Mannori

win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
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Re: Stereoscopic Camera

Postby abstrax » Tue Dec 18, 2012 7:43 pm

abstrax Tue Dec 18, 2012 7:43 pm
renderfarmsrl wrote:Hi all,
I'm trying to render out a 3d stereoscopic camera... My problem is that the 1st channel is rendered right, the 2nd channel equals the right one. I tried many configurations of the render setup and the camera viewport, including stereoscopic parameters and channels too... no succes, can you please explain me how to let Octane read the right camera-channel?
Thank you in advance.


What exactly is your approach in rendering the stereoscopic images? Do you render each eye separately?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: Stereoscopic Camera

Postby AndreaMannori » Tue Dec 18, 2012 8:35 pm

AndreaMannori Tue Dec 18, 2012 8:35 pm
I tried 2 ways:
1) no stereo config in rendering setup; viewport configured in stereo mode mono (switching between channel 0 and 1 each time I render); camera 3d (switching between channel 0 and 1 each time I render) left mode ON;
2) the same configuration of 1) + stereo rendering setup, exporting separated channels (matching the camera channels)
Every time it renders the same camera... please, see the attached file.
Attachments
stereo_settings.png
Andrea Mannori

win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
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Re: Stereoscopic Camera

Postby abstrax » Tue Dec 18, 2012 8:44 pm

abstrax Tue Dec 18, 2012 8:44 pm
What was your setup in the exporter?
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Re: Stereoscopic Camera

Postby abstrax » Tue Dec 18, 2012 8:55 pm

abstrax Tue Dec 18, 2012 8:55 pm
Hmm, I didn't look into the 3D camera stuff of R14 yet. There a quite a few new options... This might take some time to implement. What should be the flow? Octane can't render multiple view in one go at the moment so the exporter would need to launch Octane twice and render two separate images if the render camera is a 3D camera. Would that be ok?

Anyway, the best way of doing stereoscopic renders at the moment is to set up two camera objects yourself and then either manually render each camera or to use the stage object to switch between the camera.

Cheers,
Marcus
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Re: Stereoscopic Camera

Postby AndreaMannori » Tue Dec 18, 2012 9:01 pm

AndreaMannori Tue Dec 18, 2012 9:01 pm
these are the settings of Octane plugin
Attachments
Octane_Settings.png
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Re: Stereoscopic Camera

Postby AndreaMannori » Tue Dec 18, 2012 9:14 pm

AndreaMannori Tue Dec 18, 2012 9:14 pm
Maybe a problem related to the Units settings? (cm - cm)
Attachments
Octane_Settings2.png
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Re: Stereoscopic Camera

Postby abstrax » Tue Dec 18, 2012 9:24 pm

abstrax Tue Dec 18, 2012 9:24 pm
renderfarmsrl wrote:Maybe a problem related to the Units settings? (cm - cm)


How big is your scene, the distance between cameras, the document unit, the unit chosen in the exporter and the unit chosen in Octane in the import settings?
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