Octane exporter for C4D version 0.12 (obsolete)

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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Octane exporter for C4D version 0.12 (obsolete)

Postby abstrax » Mon Sep 17, 2012 7:34 am

abstrax Mon Sep 17, 2012 7:34 am
Hi all,

It's been a looong time since the last update of the export plugin. A lot of things have happened since then and lots of features were added to Octane. Unfortunately most of them are out of reach for the export plugins (at least for now), but some of them are not. So I decided to bring the export plugin to the current state of Octane as much as possible, before I start working on the integrated plugin.

This plugin covers the new command line arguments available in Octane, plus the ability to export animated textures. There is another major update planned, to give you some tools to export instances via scatter node .csv files. But other than that and potentially some bug fix releases there won't be much work happening here anymore. An integrated plugin will (hopefully) be the future of Octane with C4D.

Enough talk, here the change list:

- added selection of the image output format (8bpc PNG, 16bpc PNG, tonemapped OpenEXR and untonemapped OpenEXR)
- added support for different render target nodes - you can create a list of render target node names and switch the export between them - I'm not really happy about the feature -> please let me know if someone comes up with a better solution
- added support for export of animated textures
- export files are now always written into a sub-folder relative to the .ocs directory
- added option to collect all used texture images and store them in the file sub-folder as well
- image formats unsupported by Octane, get automatically converted to PNG (or TIF with older C4D releases) and stored in the files sub-folder
- animation export now always goes only forward in time
- made renaming of exported files from temporary names to the final names more robust
- fixed a bug that didn't let you choose "Interpolate from previous"
- fixed normal export for polygons without a phong tag
- fixed camera target calculation - it's now placed in the focus plane which should make rotation more sensible since the pivot will be where the focus is

Regarding the animated texture export: It was fairly complicated to implement, because I had to reverse engineer the behaviour of the animated texture controls and it took a good deal of trial and error to get this right. There is a good chance, that I messed something up here. Another problem is that Octane doesn't let you update materials that were already exported. To get around this problem, all animated textures will be copied into the export file sub-folder and renamed to a name that doesn't change from frame to frame. This way Octane always uses the same image, but it gets replaced from frame to frame.

For now I've got only the Windows builds since I haven't set up the plugin build environment for Mac OS yet. I hope to get that done tomorrow. I will then update this post to add the Mac plugins.

Ok one last thing: Since I had to make quite some serious changes, not eveything may run perfectly. -> When you update already existing Octane projects, I recommend (for now) that you create a backup of the already existing exports, just in case something goes horribly wrong.

These are the Windows builds of the plugin:

CINEMA 4D R9.6 (32/64bit):
OctaneExport_0.12_win_r9.6_release.zip
(247.01 KiB) Downloaded 294 times

CINEMA 4D R10.1 - R11 (32/64bit):
OctaneExport_0.12_win_r10.1_release.zip
(248.45 KiB) Downloaded 294 times

CINEMA 4D R11.5 (32/64bit):
OctaneExport_0.12_win_r11.5_release.zip
(328.79 KiB) Downloaded 295 times

CINEMA 4D R12 - R14 (32/64bit):
OctaneExport_0.12_win_r12.0_release.zip
(340.63 KiB) Downloaded 357 times


These are the Mac builds of the plugin:

CINEMA 4D R11.0 (32/64bit):
OctaneExport_0.12_mac_r11.0_release.zip
(383.87 KiB) Downloaded 296 times

CINEMA 4D R11.5 (32/64bit):
OctaneExport_0.12_mac_r11.5_release.zip
(406.35 KiB) Downloaded 312 times

CINEMA 4D R12.0 - R14 (32/64bit):
OctaneExport_0.12_mac_r12.0_release.zip
(439.58 KiB) Downloaded 298 times


Happy rendering,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: Octane exporter for C4D version 0.12 (current)

Postby Vincent » Mon Sep 17, 2012 8:19 am

Vincent Mon Sep 17, 2012 8:19 am
Thank you very very much !!!
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Re: Octane exporter for C4D version 0.12 (current)

Postby gilfanovruslan » Mon Sep 17, 2012 8:26 am

gilfanovruslan Mon Sep 17, 2012 8:26 am
Very good!
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Re: Octane exporter for C4D version 0.12 (current)

Postby bepeg4d » Mon Sep 17, 2012 8:50 am

bepeg4d Mon Sep 17, 2012 8:50 am
big thanks marcus :D
i'm starting to test the win version right now ;)
ciao beppe
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Re: Octane exporter for C4D version 0.12 (current)

Postby Floating.Point » Mon Sep 17, 2012 10:20 am

Floating.Point Mon Sep 17, 2012 10:20 am
Wonderful! what a total champion you are! Thank you very very much!
I'm tempted to rebuild my PC tonight just to test it out-
But no, I'll be patient until tomorrow for the Mac version.

I'm very much looking forward to the untonemapped EXR output, as well as the animated texture feature.
Im particularly interested to see if the animated textures can be applied to any node. For example an input for a mix node... what amazing prospects lay ahead! Exciting
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Re: Octane exporter for C4D version 0.12 (current)

Postby bepeg4d » Mon Sep 17, 2012 11:20 am

bepeg4d Mon Sep 17, 2012 11:20 am
hi marcus,
the render target option is really useful but it goes in conflict with the camera option in the exporter tab, could it be possible to transfer the render target option in the exporter tab and gray out the camera option if a different render target is selected?
it would be really useful if the exporter could read the render target nodes inside an assigned ocs file, but i don't know if it's possible :roll:
ciao beppe
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Re: Octane exporter for C4D version 0.12 (current)

Postby abstrax » Mon Sep 17, 2012 11:40 am

abstrax Mon Sep 17, 2012 11:40 am
bepeg4d wrote:hi marcus,
the render target option is really useful but it goes in conflict with the camera option in the exporter tab, could it be possible to transfer the render target option in the exporter tab and gray out the camera option if a different render target is selected?
it would be really useful if the exporter could read the render target nodes inside an assigned ocs file, but i don't know if it's possible :roll:
ciao beppe


Hi Beppe,

I could read out .ocs files, but I don't want to do this, since the Octane project files will change over time and I would have to update the exporter accordingly. I really want to focus on integrating Octane into C4D instead.

Regarding the render target: How about creating a new set of export configuration settings for each render target. I.e. when you start a new C4D scene, there is only the preview render target available and all settings in the export configuration belong to the preview render target. Then when you create a new render target in the export configuration of the preview target get copied to the new render target, which you can then modify (e.g. turn off the camera export). Then when you switch back to the preview target, you get the export configuration of the preview target.

Would that work better?

Cheers,
Marcus
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Re: Octane exporter for C4D version 0.12 (current)

Postby videoprice » Mon Sep 17, 2012 11:50 am

videoprice Mon Sep 17, 2012 11:50 am
Thanks a lot. God news

How about fully integrated octane into cinema in future ? :)

Richard
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Re: Octane exporter for C4D version 0.12 (current)

Postby mantra » Mon Sep 17, 2012 12:11 pm

mantra Mon Sep 17, 2012 12:11 pm
THX!!!!!!!
forward integration!
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Re: Octane exporter for C4D version 0.12 (current)

Postby SHINE » Mon Sep 17, 2012 12:26 pm

SHINE Mon Sep 17, 2012 12:26 pm
videoprice wrote:Thanks a lot. God news

How about fully integrated octane into cinema in future ? :)

Richard

good question)
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