abstrax wrote:acc24ex wrote:I'm just testing the hair render stuff.. that works, when you set hair to generate/type flat..
so am I missing something or no texture export as yet..
The hair rendering in C4D uses some very elaborate and tricky volumetric rendering of hair primitives. That stuff can never be exported via OBJ and Octane only knows polygons anyway. So the only way is to generate actual geometry which is probably quite slow, but should work. There's not much I can do about it.
Cheers,
Marcus
just wanted to elaborate this a bit.. yes I know the hair only works properly when generated inside c4d.. but I posted a few grass renders using the hair to generate flat polygons..
you could like run an xpresso or a script (which I don't know, I do know it is doable with XPresso) to change all the tags of hair objects to generate - type flat, so it exports as polygons.. or we can do it manually.. that can be on a to do list
- maybe build an xpresso tool to do that, I know I did a basic tutorial that manipulates the textures so I guess you can do that with all the tags inside c4d..
Ok it doesn't even probably need that, since you can select multiple hair objects and change all of them to generate flat polygons, just tried it it's simple yet usefull, "works right outside of the box" just do the generate/flat & press render..
Yes it does runs slower since it's generating a lot more polygons, but for small scenes it could be usable
BTW
just tested this on octane export v 0.5 and I can see it exports the texture properly as well.. so it all works !!
That's what we needed, great work you doing guys, this is going to be a great help
respect