Octane exporter for C4D version 0.04

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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Octane exporter for C4D version 0.04

Postby abstrax » Wed Jun 09, 2010 12:27 pm

abstrax Wed Jun 09, 2010 12:27 pm
Hi all,

as promised here is version 0.04 of the Octane exporter for CINEMA 4D. Polygon selections are now considered during export and the objects get split accordingly. I have also fixed a few bugs and tried to improve the export of the specular channel, which was way too strong in Octane. I haven't touched the export of the reflection channel though.

The plugin still only supports UVW texture mapping, but I have added a framework to easily add other texture mappings and converting them on-the-fly to UVWs. A first sign of that new stuff is the application of texture scale and offset of the texture tags to the UVW coordinates, i.e. texture scale and offset are now exported by modifying the UVW coordinates.

One other thing: As described in the last release, material names are extremely important if you are using the relink mechanism of Octane. It's essential to have unique material names. Until now, the plugin only added a "_<number>" to every duplicate of the material name in the exported material library (MTL). This is fine as long as you don't insert another material with the same name, which would then change all materials that come after the new material. To reduce that problem, the plugin now renames materials in the C4D scene to unique names, if they are not unique. This way only one material might be affected and not a long list, if you insert a new one with the same name. I'm still trying to find a persistent unique identifier that can be used to identify a material even after reloading the scene.

These are the PC builds of the plugin:

CINEMA 4D R9.6 (32/64bit):
OctaneExport_0.04_win_r9.6_release.zip
(159.16 KiB) Downloaded 338 times

CINEMA 4D R10.1 - 11.0 (32/64bit):
OctaneExport_0.04_win_r10.1_release.zip
(159.68 KiB) Downloaded 373 times

CINEMA 4D R11.5 (32/64bit):
OctaneExport_0.04_win_r11.5_release.zip
(239.9 KiB) Downloaded 394 times


These are the Mac builds of the plugin:

CINEMA 4D R9.6 (32bit):
OctaneExport_0.04_mac_r9.6_release.zip
(103.54 KiB) Downloaded 365 times

CINEMA 4D R10.1 - 10.5 (32bit):
OctaneExport_0.04_mac_r10.1_release.zip
(141.67 KiB) Downloaded 343 times

CINEMA 4D R11.0 (32/64bit):
OctaneExport_0.04_mac_r11.0_release.zip
(292.26 KiB) Downloaded 336 times

CINEMA 4D R11.5 (32/64bit):
OctaneExport_0.04_mac_r11.5_release.zip
(321.25 KiB) Downloaded 382 times


Cheers and happy rendering,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: Octane exporter for C4D version 0.04

Postby useruser » Wed Jun 09, 2010 12:48 pm

useruser Wed Jun 09, 2010 12:48 pm
Fantasic! :D
Thank you very much abstrax!
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Re: Octane exporter for C4D version 0.04

Postby Vincent » Wed Jun 09, 2010 1:03 pm

Vincent Wed Jun 09, 2010 1:03 pm
Thank you very very much dude !
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Re: Octane exporter for C4D version 0.04

Postby clement » Wed Jun 09, 2010 2:16 pm

clement Wed Jun 09, 2010 2:16 pm
thaaaaAAAAAANNNNNNKKKK YOU ! 8-)
Win7 x64 / Cinema4D R15.064 / I7 4930K - Nvidia gtx770
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Re: Octane exporter for C4D version 0.04

Postby mantra » Wed Jun 09, 2010 2:43 pm

mantra Wed Jun 09, 2010 2:43 pm
works fine
MY WORKS
Cinema 4d | Win7x64 | 450gts

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Re: Octane exporter for C4D version 0.04

Postby Vincent » Wed Jun 09, 2010 2:54 pm

Vincent Wed Jun 09, 2010 2:54 pm
Camera object is correctly exported by "render" action (Octane lanching),
but is not correctly exported by "Export OBJ/MLT only" action (and imported by mesh node in Octane).


Could we hope new release with animation export function, before the end of the current contest ? :mrgreen:


Best regards,
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Re: Octane exporter for C4D version 0.04

Postby iacx » Wed Jun 09, 2010 3:35 pm

iacx Wed Jun 09, 2010 3:35 pm
:D Thanks!
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Re: Octane exporter for C4D version 0.04

Postby JackMcRip » Wed Jun 09, 2010 5:41 pm

JackMcRip Wed Jun 09, 2010 5:41 pm
really thanks
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Re: Octane exporter for C4D version 0.04

Postby abstrax » Wed Jun 09, 2010 7:42 pm

abstrax Wed Jun 09, 2010 7:42 pm
Vincent wrote:Camera object is correctly exported by "render" action (Octane lanching),
but is not correctly exported by "Export OBJ/MLT only" action (and imported by mesh node in Octane).


OBJ/MTL doesn't store any camera information -> can't be exported this way.

Could we hope new release with animation export function, before the end of the current contest ? :mrgreen:


I will have a look at it on the weekend. If it's not complicated (what I hope), there should be animation support this weekend or beginning of the next week.

Cheers,
Marcus
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Re: Octane exporter for C4D version 0.04

Postby e3di » Wed Jun 09, 2010 8:32 pm

e3di Wed Jun 09, 2010 8:32 pm
Got a strange one with C4D 11.5 MacOSX, there seems to be no way of closing the exporter, the only way I have found is to force the app to close.

Is anyone else getting this?

Cheers

Neil
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