Octane exporter for C4D version 0.03

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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Re: Octane exporter for C4D version 0.03

Postby Stephan3D » Sun Jun 06, 2010 6:07 pm

Stephan3D Sun Jun 06, 2010 6:07 pm
@ Lemonnado
I have the same problem with my first UV mapping test... :?
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Re: Octane exporter for C4D version 0.03

Postby Vincent » Sun Jun 06, 2010 6:09 pm

Vincent Sun Jun 06, 2010 6:09 pm
Well done !
Thank you very much Abstrax !
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Re: Octane exporter for C4D version 0.03

Postby face » Sun Jun 06, 2010 6:10 pm

face Sun Jun 06, 2010 6:10 pm
Stephan3D wrote:@ Lemonnado
I have the same problem with my first UV mapping test... :?

The normals are right?
To test it, use a sphere, export it, sunlight on in Octane and play with Material smooth on/off.

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Re: Octane exporter for C4D version 0.03

Postby Stephan3D » Sun Jun 06, 2010 7:12 pm

Stephan3D Sun Jun 06, 2010 7:12 pm
I check my normals in Cinema...ok

>...play with Material smooth on/off.

That is it. Smooth off, all OK :D
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Re: Octane exporter for C4D version 0.03

Postby ribrahomedesign » Sun Jun 06, 2010 7:48 pm

ribrahomedesign Sun Jun 06, 2010 7:48 pm
hi there .
my problem has nothing to do with smoothing ,after i export a scene from C4d i cant apply any images to the meshs
anymore ,only takes colors.works fine with riptide .
cheers
Rico
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Re: Octane exporter for C4D version 0.03

Postby abstrax » Sun Jun 06, 2010 9:27 pm

abstrax Sun Jun 06, 2010 9:27 pm
ribrahomedesign wrote:hi there .
my problem has nothing to do with smoothing ,after i export a scene from C4d i cant apply any images to the meshs
anymore ,only takes colors.works fine with riptide .
cheers
Rico


I think this is the relink mechanism of Octane. That means, if you have already saved the first export as OCS file, Octane ignores changes in the materials of the exported OBJ/MTL file combo.

What do you mean with "works with riptide"? Are you relinking an already existing OCS file with a new OBJ export or are you also creating a new Octane scene?

Cheers,
Marcus
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Re: Octane exporter for C4D version 0.03

Postby ribrahomedesign » Sun Jun 06, 2010 10:46 pm

ribrahomedesign Sun Jun 06, 2010 10:46 pm
hi
it works with riptide makes me believe there is nothing wrong with my texture maps,i think.
strange is : even if i try to apply a different image with a new name, to a mesh i exported from C4d it want load it?
a other strange think is :if i create a object within C4d ,Plane ,cube and i apply a texture map to it,it export it perfect
all the texture map i apply to the object witch are comming from my cad programm do not export ?
i hope you know what i mean .
i am using Archicad 12 for my modeling
cheers
Rico
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Re: Octane exporter for C4D version 0.03

Postby abstrax » Mon Jun 07, 2010 12:00 am

abstrax Mon Jun 07, 2010 12:00 am
ribrahomedesign wrote:hi
it works with riptide makes me believe there is nothing wrong with my texture maps,i think.
strange is : even if i try to apply a different image with a new name, to a mesh i exported from C4d it want load it?
a other strange think is :if i create a object within C4d ,Plane ,cube and i apply a texture map to it,it export it perfect
all the texture map i apply to the object witch are comming from my cad programm do not export ?
i hope you know what i mean .
i am using Archicad 12 for my modeling
cheers
Rico


Ahhh, I it may be missing UV maps. Do your objects have a UVW tag? Which texture mapping do you use? If you use another texture mapping than UVW mapping in C4D, the exporter does not convert them UV mapping yet. For now you would have to do it manually in the object manager. I will try to add this in a future version.

Cheers,
Marcus
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Re: Octane exporter for C4D version 0.03

Postby ribrahomedesign » Mon Jun 07, 2010 9:38 am

ribrahomedesign Mon Jun 07, 2010 9:38 am
ok ,i think we getting there.
i am using cubig projection ,i will try with UVW mapping and let you know
thanks a lot
Rico
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Re: Octane exporter for C4D version 0.03

Postby abstrax » Mon Jun 07, 2010 9:43 am

abstrax Mon Jun 07, 2010 9:43 am
ribrahomedesign wrote:ok ,i think we getting there.
i am using cubig projection ,i will try with UVW mapping and let you know
thanks a lot
Rico


Ok, sorry that I didn't think of that earlier. I started working on automatic object splitting using polygon selections and automatic texture conversion to UVW. When that is done I hope the main export issues are solved. This will be 0.04 and after that I will finally do the animation work.

Cheers,
Marcus
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