abstrax wrote:Stephan3D wrote:@ ribrahomedesign
you must "bake" the texture and object in C4D and then export
look at my picture in top of my post, it is a uv texture in octanerender
there is another way to export uv?
Stephan
Yes there will be with 0.04. I'm trying to automatically convert the non-UVW mappings to UVW mapping. This will have a lower precision, as you can't 100% replicate for example a spherical mapping with UVW mapping, but if the mesh resolution is high enough it should work good enough. I hope 0.04 will be available in the next 2-3 days.
Cheers,
Marcus
what shall I say, perfect, thumbs up
Thank you very much