integrated Octane for Cinema Beta

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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Re: integrated Octane for Cinema Beta

Postby mauricesteenbergen » Sun Mar 24, 2013 8:06 pm

mauricesteenbergen Sun Mar 24, 2013 8:06 pm
One feature I really miss from the standalone (besides LiveDB, but I know you are working on that)

Material Picker!

I don't know if this is possible within C4D, but It would be really awesome if we could just pick a material in the Octane preview window and have that automagicly opened in the attributes window of C4D.
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Re: integrated Octane for Cinema Beta

Postby aoktar » Sun Mar 24, 2013 8:18 pm

aoktar Sun Mar 24, 2013 8:18 pm
mauricesteenbergen wrote:
aoktar wrote:
if you have integrated plugin it's easy.
you must open multiple Cinema4d.exe with -parallel parameters.

In render setting set output frames to different ranges. Of course you must select Octanerender for render engine.
An start render on each copy of c4d.



Great tip Aoktar, have been searching on how to open multiple C4D instances on one machine.

I found another bug: if you work with the preview window for a while, and you decide to render a full frame with the renderer (shift+r), the preview size has changed after that.

I would like to thank you for your hard work on the plugin, I just bought it and I already love it. I got used to the standalone, but it's so much easier this way. I'm sure you'll get rid of the bugs soon, It's been running pretty good here up until now.


:) welcome and enjoy it.
plugin gives much different possibilities. We did very fast development, because of interest of people. So somethings is not perfect or missing. But most critical features is there. Also some good features on the way.
keep your interest :)

@mauricesteenberge: Hi, material picker will done soon
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Re: integrated Octane for Cinema Beta

Postby nehale » Sun Mar 24, 2013 8:37 pm

nehale Sun Mar 24, 2013 8:37 pm
aoktar wrote:
nehale wrote:
That's sounds awesome!, can you do a tutorial showing just that?


if you have integrated plugin it's easy.
you must open multiple Cinema4d.exe with -parallel parameters.

In render setting set output frames to different ranges. Of course you must select Octanerender for render engine.
An start render on each copy of c4d.


how excatly do you "open multiple Cinema4d.exe with -parallel parameters." sorry im a noob at this
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Re: integrated Octane for Cinema Beta

Postby aoktar » Sun Mar 24, 2013 8:42 pm

aoktar Sun Mar 24, 2013 8:42 pm
"c:\Programme\MAXON\CINEMA 4D\CINEMA 4D.exe" -parallel
from windows menu
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Re: integrated Octane for Cinema Beta

Postby mauricesteenbergen » Sun Mar 24, 2013 9:02 pm

mauricesteenbergen Sun Mar 24, 2013 9:02 pm
aoktar wrote:"c:\Programme\MAXON\CINEMA 4D\CINEMA 4D.exe" -parallel
from windows menu


I just created a new desktop shortcut with the -parallel added, and named it C4D Multi
So now you can choose if you start a single instance or multiple. (in case you click too many times).

Screenshot included.
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c4dmulti.jpg
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Re: integrated Octane for Cinema Beta

Postby pxlntwrk » Mon Mar 25, 2013 7:44 am

pxlntwrk Mon Mar 25, 2013 7:44 am
hi,
Is octane for c4d support distributed render ?
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Re: integrated Octane for Cinema Beta

Postby aoktar » Mon Mar 25, 2013 10:00 am

aoktar Mon Mar 25, 2013 10:00 am
pxlntwrk wrote:hi,
Is octane for c4d support distributed render ?


It support network and batch rendering for seperate frames
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Re: integrated Octane for Cinema Beta

Postby d3d-design » Mon Mar 25, 2013 11:23 am

d3d-design Mon Mar 25, 2013 11:23 am
Will there be a network-license?
Or do i have to buy the full-package for every render-node?
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Re: integrated Octane for Cinema Beta

Postby pxlntwrk » Mon Mar 25, 2013 11:51 am

pxlntwrk Mon Mar 25, 2013 11:51 am
Ok thanks for reply,

For clarify for me :
net rendering via net render ?
what do you mean by batch rendering?
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Re: integrated Octane for Cinema Beta

Postby aoktar » Mon Mar 25, 2013 12:01 pm

aoktar Mon Mar 25, 2013 12:01 pm
pxlntwrk wrote:Ok thanks for reply,

For clarify for me :
net rendering via net render ?
what do you mean by batch rendering?


net render and also render queue rendering. So have all possibilites for rendering except distribute one frame on multiple machines.

d3d-design:
currently yes, need seperate copies. But you can ask for that to Otoy
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