Beta 0.3.4 released (Old version)

Forums: Beta 0.3.4 released (Old version)
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Re: Beta 0.3.4 released (Old version)

Postby NVN » Mon Apr 29, 2013 8:15 pm

NVN Mon Apr 29, 2013 8:15 pm
yeear i tried with some simple scene....but it dont work :-(
would be cool if you get it to work!!!
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Re: Beta 0.3.4 released (Old version)

Postby aoktar » Mon Apr 29, 2013 8:42 pm

aoktar Mon Apr 29, 2013 8:42 pm
NVN wrote:yeear i tried with some simple scene....but it dont work :-(
would be cool if you get it to work!!!


capture from try with carbon scatter demo. But has a problem uv mapping
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Re: Beta 0.3.4 released (Old version)

Postby NVN » Mon Apr 29, 2013 9:56 pm

NVN Mon Apr 29, 2013 9:56 pm
Hi aoktar,

uvw works perfect by me.
I mean the color variation channel....
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Re: Beta 0.3.4 released (Old version)

Postby aoktar » Mon Apr 29, 2013 10:00 pm

aoktar Mon Apr 29, 2013 10:00 pm
NVN wrote:Hi aoktar,

uvw works perfect by me.
I mean the color variation channel....


Hmm, sorry my mistake. I suppose it don't works. This are special nodes, may be in future
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Re: Beta 0.3.4 released (Old version)

Postby Druzic » Wed May 01, 2013 8:59 pm

Druzic Wed May 01, 2013 8:59 pm
Hi again,

Well at first I thought it may have been ver 0.42's fault.. but after switching back to 0.3.4 I am still having problems with texture emission. I think it may have something to do with the camera lens, but after the scene is set up I change the focal length of the lens and then try to increase the power of the texture emission and as soon as I touch it, the slider dissappears and crash... :cry:

Its driving me crazy. What am I doing wrong ? Should I send you the bug report?

Edit: Ok on this last recovery, I think I found a fix. The entire Material Editormust be opened in a new window to make any adjustments to the emission. Seems stable this way so far....
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