Moderator: aoktar
bepeg4d wrote:Hi,
you could create a Panoramic camera, keep only the DayLight Environment active, then render an HDRI of the sky.
Open it in PhotoShop or similar, and erase the sun, then load it in a Visible Environment node, enabling both Backplate, and Reflections/Refraction.
ciao,
Beppe
skientia wrote:It is somewhat possible in-render:
Joanlaninja wrote:Well i dont use the standalone renderer (i need to keep into c4d environment)... I can put some values (like sun size or intensity) to 0, but that ruins the whole ilumination setup also.
skientia wrote:Joanlaninja wrote:Well i dont use the standalone renderer (i need to keep into c4d environment)... I can put some values (like sun size or intensity) to 0, but that ruins the whole ilumination setup also.
1. Standalone is should be identical to any plug-in in its core functions, for the most part.
2. Lighting is rarely a mere single light source but a couple if not many more. Pairing the Sky Env with an area light (or newly introduced Parallel light) as the key "sun" light source will offer more control and yield a virtually identical result if set properly. This is commonly done in both CG and real (on-set) productions.
skientia wrote:
Octane-specific lighting content will eventually be published on the website.
SSmolak wrote:skientia wrote:
Octane-specific lighting content will eventually be published on the website.
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