Render Stuck at "Displaying Pass"

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Render Stuck at "Displaying Pass"

Postby Turck » Tue May 30, 2023 10:49 am

Turck Tue May 30, 2023 10:49 am
Hi there. Rendering does not finish. The image is basically done, then it says "Displaying Pass" in the status bar on the bottom. And nothing ever happens. Have to quit C4D then.

Running Lastest build of C4D and Octane.


The same issue was filed earlier today, didn´t see it.

viewtopic.php?f=30&t=81689
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Re: Render Stuck at "Displaying Pass"

Postby aoktar » Tue May 30, 2023 12:01 pm

aoktar Tue May 30, 2023 12:01 pm
PM Sent and replied at on your other post. See your "messages".
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Re: Render Stuck at "Displaying Pass"

Postby jeremyshin » Fri Jun 09, 2023 2:55 am

jeremyshin Fri Jun 09, 2023 2:55 am
What is the resolution of your render? I had a lot of this annoying problem while rendering images from 2K to 4K.
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Re: Render Stuck at "Displaying Pass"

Postby AWOLism » Fri Jun 09, 2023 8:51 am

AWOLism Fri Jun 09, 2023 8:51 am
I've had this occasionally lately, is there a solution for it? Would be great to know.
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Re: Render Stuck at "Displaying Pass"

Postby aoktar » Sun Jun 11, 2023 1:47 pm

aoktar Sun Jun 11, 2023 1:47 pm
With latest C4D there are something which is causing a bug on our multi processing. I've added a small delay between the processes to avoid it. But it needs to be tested before a release
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Re: Render Stuck at "Displaying Pass"

Postby KeeWe » Mon Jun 12, 2023 7:39 am

KeeWe Mon Jun 12, 2023 7:39 am
aoktar wrote:With latest C4D there are something which is causing a bug on our multi processing. I've added a small delay between the processes to avoid it. But it needs to be tested before a release


Could this be the reason for extremly slow renderings as well? Frames that usually take 10 seconds take up to 2 hours. GPUs are under full load though. Sometimes a restart of the render but most of the times a restart of c4d fixes the problem. I didn't post it in the bug section because I was not able to reproduce it and it occured on several scenes and projects.
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Re: Render Stuck at "Displaying Pass"

Postby aoktar » Mon Jun 12, 2023 8:04 am

aoktar Mon Jun 12, 2023 8:04 am
KeeWe wrote:
aoktar wrote:With latest C4D there are something which is causing a bug on our multi processing. I've added a small delay between the processes to avoid it. But it needs to be tested before a release


Could this be the reason for extremly slow renderings as well? Frames that usually take 10 seconds take up to 2 hours. GPUs are under full load though. Sometimes a restart of the render but most of the times a restart of c4d fixes the problem. I didn't post it in the bug section because I was not able to reproduce it and it occured on several scenes and projects.

Not sure, but there maybe a render error(check Console window for Octane logs) or low VRAM/RAM or having another Octane software is open. I see the behavior when standalone is rendering while C4D plugin is running.
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Re: Render Stuck at "Displaying Pass"

Postby KeeWe » Mon Jun 12, 2023 8:19 am

KeeWe Mon Jun 12, 2023 8:19 am
aoktar wrote:
KeeWe wrote:
aoktar wrote:With latest C4D there are something which is causing a bug on our multi processing. I've added a small delay between the processes to avoid it. But it needs to be tested before a release


Could this be the reason for extremly slow renderings as well? Frames that usually take 10 seconds take up to 2 hours. GPUs are under full load though. Sometimes a restart of the render but most of the times a restart of c4d fixes the problem. I didn't post it in the bug section because I was not able to reproduce it and it occured on several scenes and projects.

Not sure, but there maybe a render error(check Console window for Octane logs) or low VRAM/RAM or having another Octane software is open. I see the behavior when standalone is rendering while C4D plugin is running.


Nope, it comes completely out of the blue. Would the error still be logged if the render continues and can be manually aborted? Didn't think of having a look there since in theory the render started and continued... just painfully slow.

VRAM could be an issue but der should be enough ooc memory left.

Anyway, just wanted to share it as an info for you. :)
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