Hello everyone
I want to create a tile material as in the attached file (Reference material). I have 4 sets of maps (diffuse, roughness, normal, displacement) for 1 element of the pattern and I want to place them randomly inside the pattern. I tried using some OSL textures from Octane OSL utilities and SimpleTile.OSL https://github.com/ADN-DevTech/3dsMax-OSL-Shaders/blob/master/3ds%20Max%20Shipping%20Shaders/SimpleTiles.osl, but unfortunately I could not achieve the desired result. If someone has experience in creating such materials, I would be very grateful for help. For convenience, I created a simple test scene, it can be found in the attachment.