Hello,
Im hoping there may be a render time solution that octane may have that Im not seeing.
Is it possible with an octane shader to adjust the opacity/transparency of an object base on its distance to another object?
example:
Camera as object A
Cubve as object B
When the camera gets close to object B its becomes completely transparent, when it moves away its completely opaque.
I can do this is cinemas native render engine in about a dozen different ways, but I can't seem to get a good SMOOTH methodology solved for octane.
One thing that does work, although its terribly awkward, is to make the cloner editable and use an xpresso script to change the display tag, visibility %.