cinema 4d R 12

Forums: cinema 4d R 12
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderator: aoktar

cinema 4d R 12

Postby amateur » Wed Sep 01, 2010 6:49 pm

amateur Wed Sep 01, 2010 6:49 pm
hello

i've you any news about plugin for C4d r12?

thank's
cinema 4d 11 gainward 460 2gb win 7 64 x
octane 2.3v5
amateur
Licensed Customer
Licensed Customer
 
Posts: 27
Joined: Mon May 31, 2010 12:09 pm

Re: cinema 4d R 12

Postby abstrax » Wed Sep 01, 2010 8:08 pm

abstrax Wed Sep 01, 2010 8:08 pm
amateur wrote:hello

i've you any news about plugin for C4d r12?

thank's


Nothing done yet. For R12 there is a little bit more work to do to port stuff over compared to the last C4D releases. I'm planning to start on the port this weekend. As I don't know how intrusive the API changes are, I can't say how long it will take, but my guess is that it won't be long.

Currently I'm still working on the area light export and a few other goodies.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
OctaneRender Team
 
Posts: 5487
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Re: cinema 4d R 12

Postby amateur » Thu Sep 02, 2010 9:09 am

amateur Thu Sep 02, 2010 9:09 am
thank's for replie

and thank's again for your job :D
cinema 4d 11 gainward 460 2gb win 7 64 x
octane 2.3v5
amateur
Licensed Customer
Licensed Customer
 
Posts: 27
Joined: Mon May 31, 2010 12:09 pm

Re: cinema 4d R 12

Postby JackMcRip » Mon Sep 13, 2010 3:09 pm

JackMcRip Mon Sep 13, 2010 3:09 pm
Currently I'm still working on the area light export and a few other goodies.


Sounds great ;)
C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
JackMcRip
Licensed Customer
Licensed Customer
 
Posts: 96
Joined: Thu Jun 03, 2010 1:33 pm

Re: cinema 4d R 12

Postby abstrax » Wed Sep 15, 2010 12:54 pm

abstrax Wed Sep 15, 2010 12:54 pm
Hi all.

Just to let you know: The port to R12 is now finished. That means the supported range of CINEMA 4D releases is now R9.6 - R12, Mac/PC, 32/64 bit.

I would like to finish a few more things and plan to release version 0.10 at the weekend.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
OctaneRender Team
 
Posts: 5487
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Re: cinema 4d R 12

Postby JackMcRip » Fri Sep 24, 2010 3:19 pm

JackMcRip Fri Sep 24, 2010 3:19 pm
YESS :-)
cool 8-)
C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
JackMcRip
Licensed Customer
Licensed Customer
 
Posts: 96
Joined: Thu Jun 03, 2010 1:33 pm

Re: cinema 4d R 12

Postby colorlabs » Mon Sep 27, 2010 5:55 am

colorlabs Mon Sep 27, 2010 5:55 am
weekend huh? :)
Mac OS X 10.8.0 | ASUS GTX 580 1.5GB | MSI GTX 470 | ATI Radeon 6870 | Core i7 2.9Ghz | 16GB
colorlabs
Licensed Customer
Licensed Customer
 
Posts: 209
Joined: Sun Aug 08, 2010 2:53 pm

Re: cinema 4d R 12

Postby amateur » Tue Sep 28, 2010 3:01 am

amateur Tue Sep 28, 2010 3:01 am
good news

thank's :)
cinema 4d 11 gainward 460 2gb win 7 64 x
octane 2.3v5
amateur
Licensed Customer
Licensed Customer
 
Posts: 27
Joined: Mon May 31, 2010 12:09 pm

Re: cinema 4d R 12

Postby abstrax » Tue Sep 28, 2010 10:20 am

abstrax Tue Sep 28, 2010 10:20 am
colorlabs wrote:weekend huh? :)


Well, uhm yes, it's just a question which weekend ... ;)

Just uploaded version 0.10 with support for R12.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
OctaneRender Team
 
Posts: 5487
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Return to Maxon Cinema 4D


Who is online

Users browsing this forum: Google [Bot], JeromeZhu and 14 guests

Sun Jun 16, 2024 2:47 am [ UTC ]