abstrax wrote:
That's weird. It's probably an Octane problem. I will have a look into it.
Cheers,
Marcus
EDIT: ... or it could be an exporter problem. I guess, the exporter shouldn't specify a mesh node anymore, if we render using non-preview render targets. That should be easy to fix.
so do you think that the problem is in the exporter? and if yes, do you think to realize a new version soon to fix it?
sorry to bother you but i can't wait to test animation with static scattered mesh
ciao beppe