Hi C4D users,
I've got a question:
The exporter version 0.12 will have the ability to save/update animated textures. The way how that it's done is, that the exporter checks during the export if a texture image is animated and if that's case, creates a copy of the current frame in a sub-folder "<project name>_files".
Someone (I think it was Roubal) asked for the option to pull all used image textures into one folder relative to the OCS file. I plan to add this, too, i.e. all image textures would then be stored in the above mentioned sub-folder, too.
With one of the next releases I plan to add the possibility to export selected objects as separate OBJ/MTL files plus a CSV files which then allows you to place objects/instances of those objects using the CSV file.
Now to the question: Would it make sense to store the main OBJ/MTL files there, too? This would mean, that every OCS export would create an OCS <project dir>\<project name>.ocs and everything else in the sub-folder <project dir>\<project name>_files\.
Does that make sense? Any problems I'm not seeing?
Cheers,
Marcus