Hi
I've been trying to get real-world values for lights and camera exposure in Octane, but it seems pretty arcane in Octane.
What's the best workflow to ensure accurate camera exposure and lighting in Octane?
The hoops you have to go through to get the correct values for the lights seem particularly unfriendly - see the thread below.
viewtopic.php?f=30&t=42275&hilit=lumen&start=10
This quote from the manual sums things up nicely - "Light efficiency is a beautiful and interesting topic, even if it's cumbersome in Octane, it will add a lot to your renders."
So my request for the developers would be to have all the calculations which you have to go through as shown in the above thread, embedded in the light tag. That is, be able to specify lumens or watts or candelas or any of the usual values, the type of light (LED, tungsten, etc.) and have Octane do the maths. Can't be too tricky, surely.
Whilst we're at it, can we have the Octane camera mimic real world cameras? That is, link f-stop, ISO and exposure time. At the moment the only way to control camera exposure in Octane is to slide the arbitrary Exposure value up and down.
Is this value going up in EV increments/stops?
Sorry, all a bit ranty. I really like Octane. I just want a bit more real-world methodology.