Hi everyone,
I'd really like to understand where I'm going wrong. I'm trying to add a logo to a glass bottle, and so far I have the following:
My glass texture
My logo
In the logo, I make a glossy octane material, and then I plug the logo using ImageTexture into the diffuse channel. I position it where I want it, etc, and then I switch the border mode to black color.
I then duplicate that entire node structure, and plug the duplication into the opacity channel and change type to alpha.
Unfortunately, the results seem to vary wildly - not even between models, but literally between attempts. Yesterday, the logo was where I wanted it, but it was also showing on the same place on the other side of the glass, too - any idea why that is?
Today, on a different model, I'm attempting to apply a JPG gradient instead of a logo, but unfortunately, all my settings do is yes, they apply the gradient, but they also make change the opacity of the underlying glass!!
Is there something I'm missing here, or is there a limitation to this method? If so, is there a fool-proof way of applying logos/decals?