Maybe you need the Microsoft Visual C++ 2010 x64 Runtimes and Redistributeables as Peter?
face
PeterCGS wrote:Hi Face!
Got a problem with a object I bought. Its not really high poly, but the UVs are CRAZY (extreme big and repeatable etc).. Well, the problem is when I export it to Octane. The object that it saves down is 9.9GB in size! I think it has to do with the way this object is UV mapped. Of course I cant use it in Octane for anything, and I got five more similar models, that has the same problem. First it takes forever to export them, they get huuuge and it takes forever to import them.. Would it be alright to send it over for you to test?
/Regards Peter K
monkeyjet wrote:Hi face,
First, thank you for making this plugin. I've been enjoying using it.
I have one problem.
My newest client makes his blueprint in "inches", so I've been modeling using 1 XSI grid = 1 inch.
When I tried to render them, I'm getting strange rayepsilon marks.
Am I doing something wrong?
Please check my settings.
Thank you
face wrote:Maybe you need the Microsoft Visual C++ 2010 x64 Runtimes and Redistributeables as Peter?
face
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