Fixed in this version:
- Octane should now render the complete animation.
I check every 100ms if Octane is running and read the percent load.
If the load is 0, i attach a true to a queue.
If the load is <> 0, i delete the queue.
If the queue lengt is 300, means 300x100ms=30sec, the process is killed and the frame will rerendered without export.
You will also see a message on which frame Octane is killed like this: "Octane Termated on Frame x" - Strands are now exported correct if you rotate the PointCloud.
I hope that the kill stuff works correct and it would be nice if someone can test it
Enyoj!
face
Edit:
You need the Microsoft Visual C++ 2010 x64/x86 Runtimes and Redistributeables!