Soft2Octane 2.49b [Obsolete]

Forums: Soft2Octane 2.49b [Obsolete]
Autodesk Softimage XSI (Developed by Face)

Re: Soft2Octane 2.49b

Postby erik_gromilov » Fri Aug 26, 2011 7:42 am

erik_gromilov Fri Aug 26, 2011 7:42 am
Here is the scene:
http://dl.dropbox.com/u/3512721/curtain_scene.zip

and pictures (bump and hdr):
http://dl.dropbox.com/u/3512721/Pictures.rar

loop is between 600-901 frames.
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Re: Soft2Octane 2.49b

Postby Mugga » Fri Aug 26, 2011 11:37 am

Mugga Fri Aug 26, 2011 11:37 am
face wrote:Softimage freeze ever because the plugin is running and wait to export the next frame ...
But you should have an extra window in which the timeline is shown, include the chancel button.
You can switch to the window with alt&tab.
face


I know that window, but it's part of softimage so it freezes too. I didn't have a problem with the canceling process, i just have to close octane and the cancel the animation in softimage, i can live with that. I was just a little confused, because you wrote that you fixed this issue.
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Re: Soft2Octane 2.49b

Postby face » Sat Aug 27, 2011 3:04 pm

face Sat Aug 27, 2011 3:04 pm
erik_gromilov wrote:Here is the scene:
http://dl.dropbox.com/u/3512721/curtain_scene.zip

and pictures (bump and hdr):
http://dl.dropbox.com/u/3512721/Pictures.rar

loop is between 600-901 frames.

Sorry for the late feedback. I´m was on the Softimage ÜberTage user meeting.
I will download and test it now...

face
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Re: Soft2Octane 2.49b

Postby face » Sat Aug 27, 2011 3:08 pm

face Sat Aug 27, 2011 3:08 pm
Mugga wrote:
face wrote:Softimage freeze ever because the plugin is running and wait to export the next frame ...
But you should have an extra window in which the timeline is shown, include the chancel button.
You can switch to the window with alt&tab.
face


I know that window, but it's part of softimage so it freezes too. I didn't have a problem with the canceling process, i just have to close octane and the cancel the animation in softimage, i can live with that. I was just a little confused, because you wrote that you fixed this issue.

Ah ok, i thought you mean the bad response if you clickt on cancel...
I think thats because the plugin is checking if Octane runs. In this process, you haven´t the chance to cancel it, but i will see what i can do...

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Re: Soft2Octane 2.49b

Postby face » Sat Aug 27, 2011 3:27 pm

face Sat Aug 27, 2011 3:27 pm
Have test the cancel process and it work, the progressbar has a single window which you can select with alt+tab.

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Re: Soft2Octane 2.49b

Postby Mugga » Sat Aug 27, 2011 4:50 pm

Mugga Sat Aug 27, 2011 4:50 pm
face wrote:Have test the cancel process and it work, the progressbar has a single window which you can select with alt+tab.

face


Looks great! Are you planning to add file output options to the plugin, for Octane 2.5 an higher?
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Re: Soft2Octane 2.49b

Postby face » Sat Aug 27, 2011 5:39 pm

face Sat Aug 27, 2011 5:39 pm
Mugga wrote:
face wrote:Have test the cancel process and it work, the progressbar has a single window which you can select with alt+tab.

face


Looks great! Are you planning to add file output options to the plugin, for Octane 2.5 an higher?

Sure ;)

With 'it works' i mean, it works in this current release, maybe you can try it?

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Re: Soft2Octane 2.49b

Postby face » Sat Aug 27, 2011 6:59 pm

face Sat Aug 27, 2011 6:59 pm
face wrote:
erik_gromilov wrote:Here is the scene:
http://dl.dropbox.com/u/3512721/curtain_scene.zip

and pictures (bump and hdr):
http://dl.dropbox.com/u/3512721/Pictures.rar

loop is between 600-901 frames.

Sorry for the late feedback. I´m was on the Softimage ÜberTage user meeting.
I will download and test it now...

face

Realy cool simulation...
Now i have test it, but here it rendered correct :?
I jumped to frame 600 and use render frame, same with frame 901. The result was the same.
Then i have tested it with the animation, i gone to frame 0, start frame was 600 and hit render animation.
I use the same with frame 901 and again, the result looks the same...
I don´t know, where the error lies.
And you´re sure, that the dll in the plugin folder is from the 08/23/2011?

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Re: Soft2Octane 2.49b

Postby erik_gromilov » Sat Aug 27, 2011 8:08 pm

erik_gromilov Sat Aug 27, 2011 8:08 pm
ok, i'll test it again. maybe some mix happened with versions.
there s one more strange thing happened yesterday, normals glitch appeared in the softimage's viewport for a while.
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Re: Soft2Octane 2.49b

Postby face » Sat Aug 27, 2011 8:39 pm

face Sat Aug 27, 2011 8:39 pm
erik_gromilov wrote:ok, i'll test it again. maybe some mix happened with versions.
there s one more strange thing happened yesterday, normals glitch appeared in the softimage's viewport for a while.

It seems that some things aren´t correct in Softimage.
Funny is, that the sdk gives me an option, where i can specify from which frame i want the geometry data.
It works for vertex positions, but when you deform the geometry via ICE, the normals aren´t updated.
The normals are only updated, when you go to the frame and the framebuffer will refresh.

The same with strands, when the instance shape is located at 0,0,0 all is fine, but when you move the shape a specific factor away, the render result jump to an other position...

Realy curious...

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