Soft2Octane 2.48c [Obsolete]

Forums: Soft2Octane 2.48c [Obsolete]
Autodesk Softimage XSI (Developed by Face)

Soft2Octane 2.48c [Obsolete]

Postby face » Fri Jul 22, 2011 3:52 pm

face Fri Jul 22, 2011 3:52 pm
Here it is...

Changes since the test release.
  • The image filename can written in the file dialog as before.
  • Strands are now working again. The size of the instance shape is irrelevant. It should be scaled down to 1x1x1.
    Scaling profiles aren´t working.
    The center should be in the near from the center.
    I don´t know how strands are working in MentalRay, but if the position of the center of the shape is greater then the half of the overall size, the strand is going in the inverse direction where the center lies by the factor 0.025.
    Means, if you have a cube with a size of 3x3x3 and the center lies on -1.6x/0y/0z, the strand is going to + x0.25.
    The calculation is:
    geometric_center_x = 3x/2 = 1.5x. real center = -1.6x difference from absolut values = 0.1. The real center lies on -, means the strand goes to +. 0.1x0.025 = +0.25.
    Sounds realy simple :lol:
    But I have not implement this calculation, because, if you set a discontinuity angle of 0, the strand jumps in the center again...
    I thought, it´s easier for you, to move the center to the bounding box and all is ok ;)
  • I have added a custom toolbar. To show they, you can use the View->Toolbar->Octane command.
    To move the button to an other toolbar it´s simple. Open both toolbars and rightclick on one. Choose "Customize Toolbar" and drag&drop the button...
.


The plugin works with 2010-2012 32/64bit Windows.
Haven´t test it on 32bit, but it should work ;)

Have fun
face
Attachments
Soft2Octane.zip
(623.74 KiB) Downloaded 362 times
Last edited by face on Tue Aug 23, 2011 7:50 am, edited 1 time in total.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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Re: Soft2Octane 2.48c

Postby monkeyjet » Sat Jul 23, 2011 1:29 am

monkeyjet Sat Jul 23, 2011 1:29 am
Thank you for update Face!
Great plugin that you've been working on, please keep up the good work!
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Re: Soft2Octane 2.48c

Postby astro » Mon Jul 25, 2011 12:08 am

astro Mon Jul 25, 2011 12:08 am
Thanks Face, i'll give it a try tomorrow.
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Re: Soft2Octane 2.48c

Postby Mugga » Tue Jul 26, 2011 10:48 pm

Mugga Tue Jul 26, 2011 10:48 pm
Thanks for the plugin,

But what is the "Export Camera only" option?

I thought that it exports only the camera movemont for an animation, so that you don't have to export an .obj for every single frame. But it's not working i only get errors with that option.
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Re: Soft2Octane 2.48c

Postby face » Wed Jul 27, 2011 4:03 am

face Wed Jul 27, 2011 4:03 am
Mugga wrote:Thanks for the plugin,

But what is the "Export Camera only" option?

I thought that it exports only the camera movemont for an animation, so that you don't have to export an .obj for every single frame. But it's not working i only get errors with that option.

Thanks, i will look at it...

face
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Re: Soft2Octane 2.48c

Postby face » Wed Jul 27, 2011 1:17 pm

face Wed Jul 27, 2011 1:17 pm
face wrote:
Mugga wrote:Thanks for the plugin,

But what is the "Export Camera only" option?

I thought that it exports only the camera movemont for an animation, so that you don't have to export an .obj for every single frame. But it's not working i only get errors with that option.

Thanks, i will look at it...

face

Have tested it and found no errors, only one error in the debug system.
Maybe you can give me more information about the error and your software specs...

face
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Re: Soft2Octane 2.48c

Postby Mugga » Wed Jul 27, 2011 3:34 pm

Mugga Wed Jul 27, 2011 3:34 pm
Ooh, weird. I just tested it again and it worked.

Before i got an error which said that he couldn't find a file.

But another thing, now that i got it working, but octane opens after every frame new. I thought that he just changes the camera movement directly in octane.
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Re: Soft2Octane 2.48c

Postby face » Wed Jul 27, 2011 3:41 pm

face Wed Jul 27, 2011 3:41 pm
Mugga wrote:But another thing, now that i got it working, but octane opens after every frame new. I thought that he just changes the camera movement directly in octane.

Thats correct, because there is no connection between Octane and Softimage.
This option let you only save the export time.

face
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Re: Soft2Octane 2.48c

Postby Mugga » Thu Aug 04, 2011 5:30 pm

Mugga Thu Aug 04, 2011 5:30 pm
I found the problem which i had before with the "only camera" option.

You can't do "render frame" setup everything in octane and then render an animation with the "camera only" option turned on. Because he searches for "filename_anim" which he could not find. So you have to render an animation once with "camera only" option turned off let him export and then cancel the animation. Because only after that he creates a file with the "_anim" suffix.
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Re: Soft2Octane 2.48c

Postby face » Thu Aug 04, 2011 6:00 pm

face Thu Aug 04, 2011 6:00 pm
Mugga wrote:I found the problem which i had before with the "only camera" option.

You can't do "render frame" setup everything in octane and then render an animation with the "camera only" option turned on. Because he searches for "filename_anim" which he could not find. So you have to render an animation once with "camera only" option turned off let him export and then cancel the animation. Because only after that he creates a file with the "_anim" suffix.

Ah, many thanks, I will fix it in the next release...

face
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