Ok, the next sneak peek.
Have now included all possible rotation types( quaternion, axis/angle and euler).
Added the cloud kinematics to the Octane scatter.
For now, only internal shapes are working.
Different colors per particle aren´t supported in the Octane 1.55 SDK. Hope i can cheat the 2.0 SDK to get it working in the 2.0 release.
All internal particles are uv´d.
Also a little bugfix will be included which will catch if a mesh has become a new material.
I think i will make a quick release to play with, after the todo list is processed, but only with internal shapes.
Next things to do:
Add material support for pointclouds.
Add two values to the Renderoptions with which you can disable the pointcloud checking and set the cloud point/segment shape size (which are internal only spheres).
face