MotionBlur

Forums: MotionBlur
Autodesk Softimage XSI (Developed by Face)

MotionBlur

Postby face » Thu Oct 31, 2013 11:21 am

face Thu Oct 31, 2013 11:21 am
Only a quick test.
It´s also not perfect but shows the right way...

face
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mb1.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Re: MotionBlur

Postby rgigante » Thu Oct 31, 2013 2:30 pm

rgigante Thu Oct 31, 2013 2:30 pm
Congrats Stephan! Well done!
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Re: MotionBlur

Postby face » Thu Nov 14, 2013 4:46 pm

face Thu Nov 14, 2013 4:46 pm
More MB and ICE generated UV´s to read it from tools like emPoligonizer/Topolizer...

[vimeo]http://www.vimeo.com/79406559[/vimeo]
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Re: MotionBlur

Postby PeterCGS » Thu Nov 14, 2013 6:32 pm

PeterCGS Thu Nov 14, 2013 6:32 pm
Funky :) Great stuff!
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Re: MotionBlur

Postby face » Thu Nov 14, 2013 7:36 pm

face Thu Nov 14, 2013 7:36 pm
The problem you will become with self generated UV´s is when you subdivide your mesh.
That´s because the uv´s vectors are only another selfmade value array in an ICE-Tree and will not subdivide.
You will become then a different between needed and used UV-Values...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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Re: MotionBlur

Postby OneBigTree » Thu Dec 12, 2013 7:55 pm

OneBigTree Thu Dec 12, 2013 7:55 pm
Glad to see mblur on it's way. Well done!
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Re: MotionBlur

Postby bb3d » Sun Dec 15, 2013 10:28 pm

bb3d Sun Dec 15, 2013 10:28 pm
Wait... you implemented object motionblur, although Octane does not support it yet? :shock:
And are those cubes instances? Will 1.02 support instances finally?
Using Octane 1.11 on Intel Core i7 3770K @ 4,4 GHz / 16GB RAM / EVGA GTX670 SC+ 4GB driver 306.97 / Win7 x64 SP1
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Re: MotionBlur

Postby face » Mon Dec 16, 2013 8:51 am

face Mon Dec 16, 2013 8:51 am
bb3d wrote:Wait... you implemented object motionblur, although Octane does not support it yet? :shock:
And are those cubes instances? Will 1.02 support instances finally?

It´s only a fake MB.
It combines the last and the current image together. This combined image will then used as the base for the next combine.
It isn´t so good as an average of a image sequence, but you haven´t to store all images in memory.
Which can be much heavy on a resolution of 8192px x 8192px and 32 sample images.
It´s also only WIP because i have some problems to make it working. For now it uses only 8bit.

The cube sequence uses the emTopolizer to make a single mesh.

For now i have to convert the plugin to work with the current SDK.
Also the new mapping modes must be implemented in the shaders and the code generation.

face
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