Octane for Softimage beta 1.01 [Obsolete]

Forums: Octane for Softimage beta 1.01 [Obsolete]
Autodesk Softimage XSI (Developed by Face)

Re: Octane for Softimage beta 1.01 [Current]

Postby face » Tue Sep 24, 2013 4:30 pm

face Tue Sep 24, 2013 4:30 pm
manalokos wrote:Hello

I am trying out the demo, and cannot use different scaling values for textures in X and Y. It always uses uniform scaling...

Ok have checked it and you can use a transformation shader to use different scalings.

face
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Re: Octane for Softimage beta 1.01 [Current]

Postby Gescort » Thu Sep 26, 2013 2:37 pm

Gescort Thu Sep 26, 2013 2:37 pm
Hi Face,

XSI crashes when create shader compounds (create inports to compound).
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Re: Octane for Softimage beta 1.01 [Current]

Postby face » Thu Sep 26, 2013 10:07 pm

face Thu Sep 26, 2013 10:07 pm
Gescort wrote:Hi Face,

XSI crashes when create shader compounds (create inports to compound).

Thanks Gescort,
shader compounds aren´t supported, but a crash isn´t a good error message.
Will fix it so you get an error until they are implemented.

face
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Re: Octane for Softimage beta 1.01 [Current]

Postby face » Thu Sep 26, 2013 10:13 pm

face Thu Sep 26, 2013 10:13 pm
Who ask´s where the next update is,
i´m working on a replacement for the preview window.
This takes some time, because Softimage uses the old win32 GUI.

The viewport itself shown the same as the old one.
Without some errors...

face
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Re: Octane for Softimage beta 1.01 [Current]

Postby yashugan » Fri Sep 27, 2013 8:17 pm

yashugan Fri Sep 27, 2013 8:17 pm
Hi Face, i would like to know if possible, the step list of the thing that you are updating in the preview.
Expecially there are some (for me ) ultra important stuff that should have priority.

Two of them are the RENDER REGION,and the second is the correct delete of the object in the render when you remove them from the scene. What you think? Witch is you roadstep of develope? Thank you!!!!!!!!!

PS: octane in XSI is a dream that come true!
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Re: Octane for Softimage beta 1.01 [Current]

Postby face » Fri Sep 27, 2013 9:00 pm

face Fri Sep 27, 2013 9:00 pm
yashugan wrote:Hi Face, i would like to know if possible, the step list of the thing that you are updating in the preview.
Expecially there are some (for me ) ultra important stuff that should have priority.

Two of them are the RENDER REGION,and the second is the correct delete of the object in the render when you remove them from the scene. What you think? Witch is you roadstep of develope? Thank you!!!!!!!!!

PS: octane in XSI is a dream that come true!

One problem with the preview is, i can´t catch the reload button.
When you press, it works when the scene is rendered. Otherwise Softimage hangs till the max samples are reached.
The next problem is the rescaling on big images which doesn´t fit the preview window.
And the speed should be faster because the image can transfer in one piece to the output.

About render region, Octane hasn´t one.
The probleme here, when i use it in the same way as in Lightwave?, you will have no DoF and you can´t use the camera lensshift.
I can do it in another way, then you will haven´t the problems above, but you will only have a speedup, when you render in big resolutions.
One plus you will have in the render region is, that you can save settings and switch between them.

Haven´t heard about a problem when you delete an object, will check it...

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Re: Octane for Softimage beta 1.01 [Current]

Postby face » Tue Oct 15, 2013 10:37 pm

face Tue Oct 15, 2013 10:37 pm
Ok, here is an update on which i´m working on.
With a big help of Eric Mootz, i can now use the original preview window.
It downscales now perfect and the artefacts are gone.
Also the Render Region is working.

The disadvantage of this functionality is, the preview info options and preview alpha options are gone.
There is no histogram, no advanced renderinfo and no alphachannel.
Maybe i can implement something similar.

But at next i will resolve some other issues.
Let me know when someone missed this preview infos...

face
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Re: Octane for Softimage beta 1.01 [Current]

Postby face » Thu Oct 17, 2013 6:34 pm

face Thu Oct 17, 2013 6:34 pm
Mesh add/remove is also fixed...

face
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Re: Octane for Softimage beta 1.01 [Current]

Postby face » Thu Oct 17, 2013 7:36 pm

face Thu Oct 17, 2013 7:36 pm
An issue with material changes is fixed...

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Re: Octane for Softimage beta 1.01 [Current]

Postby OneBigTree » Mon Oct 21, 2013 1:29 pm

OneBigTree Mon Oct 21, 2013 1:29 pm
Motion blur isn't implemented yet, is it? Or am I missing something?
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