Mesh Failed

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Mesh Failed

Postby madelgado » Sun Aug 22, 2010 9:36 am

madelgado Sun Aug 22, 2010 9:36 am
Hi,

I have another problem. When I export a complex scenes in XSI to Octane, the export start load the scene and convert, but when finish say:

Mesh - Failed To Allocate GPU mesh object. Please reduce scene complexity.

What happend? :?
The scenes have some object with textures, no ICE, no animation, no rigs, etc. Only many objects with textures.
Marco Antonio Delgado
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Re: Mesh Failed

Postby face » Sun Aug 22, 2010 4:05 pm

face Sun Aug 22, 2010 4:05 pm
I think your GPU memory is full.
You must lower your complexity of the scene.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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Re: Mesh Failed

Postby madelgado » Mon Aug 23, 2010 11:20 am

madelgado Mon Aug 23, 2010 11:20 am
I have nvidia GTX285 1GB DDR3. I need another graphic card? :o
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Re: Mesh Failed

Postby face » Mon Aug 23, 2010 11:56 am

face Mon Aug 23, 2010 11:56 am
Maybe...
I don´t know how great your scene is. How many polygons, how great are the textures...
Which type are your textures, bmp, jpg, tga or png?

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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Re: Mesh Failed

Postby madelgado » Mon Aug 23, 2010 3:44 pm

madelgado Mon Aug 23, 2010 3:44 pm
The scene have many simple objects, no more complex. The textures are jpg

This is the scene:
Attachments
sceneXSI.jpg
Marco Antonio Delgado
pixeltale studio
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Spain
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Re: Mesh Failed

Postby face » Mon Aug 23, 2010 9:54 pm

face Mon Aug 23, 2010 9:54 pm
Hm, i don´t know.
Around one million polygons should be work with 1GB Ram.

Maybe you can send me the scene and i will try it, i have 2GB. So i can see how much ram would be used.


face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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