Soft2Octane instance build

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Soft2Octane instance build

Postby face » Sat Jul 28, 2012 10:18 pm

face Sat Jul 28, 2012 10:18 pm
I´m working on a version for the Octane instance preview version.
Each Instance shape will export as a seperate mesh and will be hidden for the rest of the scene.
Each PointCloud will be export as csv matrix file.
A possible export to a test project will generate files like this:
test.obj
test.mtl
test_cylinder_instance.obj
test_cylinder_instance.mtl
test_cylinder_instance.csv
test_cube_instance.obj
test_cuber_instance.obj
test_cube_instance.csv

More soon...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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Re: Soft2Octane instance build

Postby manalokos » Sun Jul 29, 2012 2:43 am

manalokos Sun Jul 29, 2012 2:43 am
Thanks Face!

I can't wait to try it out.

Best regards
Filipe
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Re: Soft2Octane instance build

Postby Magog » Sun Jul 29, 2012 8:19 am

Magog Sun Jul 29, 2012 8:19 am
Tnx man!!!!!!!! :)
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
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Re: Soft2Octane instance build

Postby face » Sun Jul 29, 2012 10:45 am

face Sun Jul 29, 2012 10:45 am
A quick how to and workflow video...

face

[vimeo]http://www.vimeo.com/46565836[/vimeo]
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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Re: Soft2Octane instance build

Postby PeterCGS » Sun Jul 29, 2012 1:12 pm

PeterCGS Sun Jul 29, 2012 1:12 pm
Sweeeet! :) Very good work Face!

Question. Is there anyway to get Octane render without selecting the geometry group? (Impossible to render out animation otherwise I guess?)

Looks super promising nevertheless :)
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
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Re: Soft2Octane instance build

Postby face » Sun Jul 29, 2012 4:02 pm

face Sun Jul 29, 2012 4:02 pm
You need a group if you use more than 1 instance shape.
For only one instance shape, you can select the mesh direct.
Or you mean to render without select any instance shape and use the standard shapes(disc, rectangle, sphere, box...)?

You can´t render out an animation where a scatter is active with this Octane preview version.
The background is, that Octane selects, after the startup, the obj-node and not the geometry group node.
Another thing is, that Octane saves the scatter matrixes in the ocs-file and doesn´t reread the csv-file after a restart.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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Re: Soft2Octane instance build

Postby manalokos » Sun Jul 29, 2012 8:02 pm

manalokos Sun Jul 29, 2012 8:02 pm
It would be great to have it read real softimage instances, so one could easily place instances without using particle emissions and ICE.

When will you make the new exporter available?

Thank you
Best regards
Filipe
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Re: Soft2Octane instance build

Postby face » Sun Jul 29, 2012 8:08 pm

face Sun Jul 29, 2012 8:08 pm
I don´t know, must first include the new instance routine with the old one and add a new option in the PPG.
Real instances would be cool, simple instances would work, but i have problems to get the right positions on deep nested instances...

face
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Re: Soft2Octane instance build

Postby face » Tue Aug 14, 2012 7:01 pm

face Tue Aug 14, 2012 7:01 pm
Next try with instances, also ICE ones.
This video shows two new routines to render animations with instances.
The first one is hidden and update the matrixes in the ocs file on every frame.
It will work, if you select every frame the GeometryGroup node in my setup.
This is the background for the second implementation where you can specify the mesh which should rendered.
But take self a look...

face

[vimeo]http://www.vimeo.com/47537239[/vimeo]
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Re: Soft2Octane instance build

Postby face » Tue Aug 14, 2012 7:23 pm

face Tue Aug 14, 2012 7:23 pm
The third new function is to select a render target.
Here the video...

face

[vimeo]http://www.vimeo.com/47539517[/vimeo]
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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